Solar Power Generation

Posted by Admin on 07/06/2011 (Comments Closed)

Installing Solar Power Generation Systems

Install Solar Energy Generation SystemWho wants to get rid of their expensive electric bills? You can put in a solar power generation system to ease the burden of the monthly bill. You might be surprised that this method is a great way to save on your energy bill and earn your money back over a short period of time. Keep reading for more information and why anybody should take advantage of it.

Benefiting from basics

Assembling and installing your own solar power system is not that complicated. You don’t need to have any special skills. If you
can follow an easy instruction manual that will show you how you can make your own solar panels.

It really helps to have a complete and proven guide. You can do your own search about solar panels and how they work and see what consumers have said about installing their solar power system. You can search for information, images and videos but it helps to have it all in one place. Here are some guidlines, a few tips and the benefits of a home solar power system.

Benefits of solar power

  • Environmental friendly
  • Power interruptions are a thing of the past
  • Suprisingly affordable for the first time
  • Potential for huge monthly saving
  • Can be portable (think camping for instance)

Most Important Tip

Never perform the hook-up to the breaker-panel on your own unless you are a licensed electrician. It’s illegal and incredibly dangerous, call a professional electrician when you get to this stage.


Every year you have the potential to save thousands with your own solar power generation system. In some cases, you can make some extra money by selling power back to the utility companies.

We’re able to take advantage of this amazing invention, due to the fact it provides a lot of important opportunities. Since we know it’s for real, our best tip is always to check it out to satisfy your concerns. You will probably learn about the many other advantages of earth energy and other home improvements.

Click Here to check out this solar power generator guide

How You Can Install Kitchen Tile In Your House

Posted by Admin on 07/04/2010 (Comments Closed) as ,

Installing Kitchen Tile

Install kitchen tileThe chore of getting to set up kitchen tile in your house could be a daunting task. You realize you’ll be dealing with being on your knees more often than not. You are able to lessen your time and effort on the ground should you just understand how to get it done the proper way. The task of improving your kitchen doesn’t have to be done by a professional to complete the project properly. You can do this and it could be a part of your list of personal achievements.

Adopt these measures if you wish to install kitchen tile in your house:

1. Firstly, you have to prepare everything you’ll need for that do it yourself project. Items for example backer boards, tile spacers, wax pencils, sponges, cloths along with a bucket is going to be highly useful.

2. Cover the ground surface you want tiled with backer boards. Ensure that the perimeters meet and you secure them properly. This can can serve as an essential foundation for the kitchen tiles. You should use coarse thread 1 ¼ inch screws to secure the backer boards into place.

3. Next thing to installing kitchen tiles is to locate the middle of the ground. A neat trick to get this done would be to draw a line using chalk in one corner towards the one across it. Continue doing this step for that other corners there there is a center from the floor. X marks the location.

4. Mix the mortar for that tiles based on the instructions and ensure to consider to make use of tile spacers when setting up the tiles on the ground. Next, you need to allow the tile looking for Twenty four hours and you curently have install kitchen tile in your house.

Fed up with your old lifeless kitchen? Learn to install kitchen tile and turn the ideal kitchen perfectly into a reality. Install ceramic tiles now for your home improvement projects!

iPads Effect On Advertising

Posted by Admin on 01/28/2010 (Comments Closed) as ,

Oh dear. Jobs stuck the knife in and gave it a good twist when demonstrating the NY times website on the iPad yesterday.

Notice the broken plugin links? The iPad doesn’t support flash, and undoubtedly won’t support flash in the future. Unless forced to, which is at ‘best’ a few years away. I wouldn’t bet on it happening, if iPad is a huge success (and it might be) it could even force Flash from the mainstream web.

For those of us suffering the ignominy of working in advertising, this matters. When we say banner, we hope to mean ‘rich media banner’, and by that we mean a flash file. The broken links in the NY times weren’t newspaper content, they were ads.

If you visit a site on the iPad, all the flash banners (meaning all the expensive ads) won’t play. Nice for the user! Not so nice for the media planner.

I watched the whole keynote (stayed up too late) and fell off my chair only once: at the time I least expected to: when Apple announced the price. At that price Apple is going to sell a scary amount of these things. Apple sold 8.7 million iPhones, 21 million iPods, and 3.3 million macs in the last quarter. I’ll stick my d##k in the mashed potatoes and guess they’ll sell over 10 million iPads this year. That’s a sizeable target audience for marketing to, given they’ll all be at least reasonably affluent early adopters or impressionable teenagers with lots of pocket money.

“But no!” you say. “Flash has too much traction, they’ll have to bow to popular pressure”.

But… pressure from who? There are 3 other big companies in mobile device OS’s:

Google: no love for Flash. Their willingness to produce a non-Flash version of Youtube tells all.

Microsoft have their own competitor to Flash: Silverlight. They’d be quite happy to see Flash take a beating. I’d expect to see Silverlight as a development environment for their next generation of mobile devices.

Nokia: nope. With Symbian and Maemo on the go, Flash is a distraction Nokia could do without.

With friends like these, who needs enemies?

Ah well, time to modify our banner production formats. Next target: campaign sites.

Wind Power Energy

Posted by Admin on 10/22/2009 (Comments Closed) as , ,

Discover Wind Power Energy Designs

Wind powerUtilizing a simple wind power design, you’ll be able to create an ample amount of capacity to run all of your household equipment. By using your wind power, you will find that it can save you a lot of money along with the environment on the way. For a glance you are able to surely find websites that offer plans that may help you develop a simple wind mill with a few supplies from most D.I.Y. stores. Some items might have to be purchased from an electric supplier, these things however they are usually super easy to locate.

Good Wind Power Energy Investment

Generating Your personal Wind Power Energy Can lead to You Saving A substantial Amount of cash

Wind Power Energy. Considering the average household pays no less than 150 dollars monthly on electric power bills, this results in rather less than $50,000 during a period of Two-and-a-half decades. Using wind power, it’ll allow you to make amends for whatever it price of constructing a wind mill. Consider the lessening of carbon levels if everyone considered using wind power for homes as well as in the job place. If perhaps about 23 individuals built and used wind powered generator, the total amount that might be saved could reach a sum that’s over $1,00,000 in twenty-five years.

Great Wind Power Energy Generator for Home

Deciding to Develop a Homebuilt Wind turbine Means Free Power For a lifetime

Once you have purchased your wind power blueprint in addition to all of the materials you’ll need, that’s whatever you is going to be spending money on power each month. There aren’t any mandatory fees, no grid to connect too and finest of no electric company that should be paid. Nearly the only real charges that you’ll want to deal with are maintenance and upkeep which are an all natural results of deterioration.

Which Wind Power Energy Design Is the best for Your requirements?

Picking out a wind power design suited for you could be scary for many individuals. However, it’s easy to realize you will find basically two kinds of wind mills or wind generators, because they are more regularly called. What you should get are large sized turbines which are able to generating 2000 watts at the minimum or smaller ones which are able to generating 700-1000 watts of power. The rotor size with the wind speed will effect on just how much power generated.

Wind Power Recommendations

Can there be Something that Experienced Professionals Recommend?

Most wind generator professionals would urge that you simply start starting small , test out more complicated projects later. You’ll be in convinced that there’s lots of manual work that accompany creating a wind generator for energy. You can begin off in a tiny way and obtain your pilot project to supply capacity to another building for example an outer outdoor storage shed. In case your pilot project thrives, you can imagine constructing a bigger sized turbine that’ll be able to powering all of your house.

You Don’t have to Be Qualified or Experienced

Wind generator assembly will need few essential tools, together with a welder. Additionally, you will require to possess basic knowledge of the sun and rain of electricity. Most intentions of wind power will almost definitely include detailed graphics in addition to tutorials. For those who have an option, it is best to seek the help of somebody experienced whenever you show up a cropper.

CLICK HERE to discover more about wind energy

Create A Home Wind Turbine And Save

Posted by Admin on 09/09/2009 (Comments Closed) as , ,

Build A Home Wind Turbine To Save Energy Costs

Home Wind TurbineCreate a Home Wind turbine with regards to lowering the monthly power bill, utilizing a wind energy system arrives top among the most effective renewable power option. But when you’re still brooding within the expensive involved with installing this type of system in your own home, take heart. It is possible to create a home wind turbine for any little bit of investment!

Create Your Own Home Wind Turbine

Small wind turbines which are factory manufactured will set you back a minimum of $3000 for any model having a low power output rating. Although it is stated such systems will “pay-back” within a few years time, few people has got the luxury to be in a position to afford such amount of cash upfront. What this means is families which are already struggling to create payments and purchase electricity won’t be able to pay for such power generator system.

Everything is different recently. With a new study and development by wind energy enthusiasts, now you can easily create a home wind turbine unit without reaching too deep to your pockets. You heard right – finally, a wind turbine that you could make at home for under $1000!

The web includes a wide array of websites instructing you on to create the different areas of the generator and place them together in your own home. It’s brilliant, thinking about the primary material required to build readily stored away no space age material whatsoever and may be easily present in the local home improvement store – PVC.

While you might irk at the idea of utilizing this type of cheap material for that wind turbine home energy, keep it in your mind the main objective of utilizing the wind energy product is in order to save your hard earned money. So ‘t be surprised if the majority of the instructions you discover show you to make use of materials which are so affordable the accumulative price of one generator that you simply make at home is under $200!

But when you’re worried the free instructions available on the internet aren’t tested, or maybe you don’t comprehend the technical jargons used, there’s always the slightly costly use of utilizing a professional kit that will help you result in the unit at home. Such kits continue to be affordable (the majority are priced below $50), should you compare it with purchasing a $3000 factory produced unit.

For more information check out this home wind turbine website

Disinformation Architecture

Posted by Admin on 11/25/2007 (Comments Closed)

It’s not often I see such a good example of information architecture being used to obscure information that a business only reluctantly provides. In this case it’s the nutritional information for sandwiches from the fast-food restaurant Quiznos.

Here is the main navigation. Note the lack of a direct link to nutritional information (arguably one of the main reasons users might visit the site, and hence a clear candidate for a main navigation link). So you click on ‘menu’ to get the sandwiches…

You are presented with a list of subs. The ingredients are listed, but no nutritional information.

But wait! What’s that lurking at the bottom of the page? It’s a green link saying ‘Show nutritional information’. Nice place to hide the link:

If you click this link, it doesn’t show nutritional information. Rather it adds a ‘nutritional information’ link below each sandwich:

Clicking on the Tuna Melt link pulls up a pop-up layer. Initially you see the total calories of 500, with 33g of fat. Not too bad. Until you realize that you’re only looking at the small sandwich, and without cheese or dressing. Curious. Given the small vertical space this layer takes up one wonders why all 3 sandwich sizes aren’t initially shown.

If you click ‘large’ then the information for the small sandwiches disappears, and is replaced by the information for large:

But there is still one more step. You have to click the ‘+cheese’ and ‘+dressing’ checkboxes to get the full count. Two additions that no doubt you’ll be offered (encouraged?) to add in the store.

Finally you get the complete count. And when you see the numbers it’s no surprise they wanted to hide it. The single sub weighs in at 2090 calories; about the recommended daily amount for a typical adult. In one sandwich (Tuna too). And the 175g of fat is double the recommended maximum. That’s one serious sandwich.

If governments are providing regulations on label design for food products to protect consumers (surprisingly lax in the US, which seems to prioritize quantity over clarity), then how long is it before rules are in place for similar information online. And what form should those rules take?

Either way, I’d love to read the design brief the IA who created this tortured use case had to work to.

Sadly this practice is much more common than it should be. For example, I personally have once been asked to make the customer support phone number hard to find on a web site in order to encourage users to use the online support tools. The wireframe ended up having the phone number shown BIG at the top of the page, but then the best way to get me to do something is to ask me to do the opposite.

Back To Home


Posted by Admin on 10/20/2007 (Comments Closed)

It’s like some unholy demon emerging from hell

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Ethical Design IA Summit Barcelona

Posted by Admin on 10/06/2007 (Comments Closed)

I presented a panel at Euro IA / Barcelona a couple of weeks ago, with Joe Lamantia and Thomas Frölich.

The subject was ‘Perspectives on Ethics’ in information architecture. My part of the panel presentation is above, you can also download a pdf here. Joe presented some intriguing ideas on designing for conflict, and Thomas provided a set of very-well researched insights into whether or not the field of IA needs a code of ethics.


The revolution will be sychronized

Posted by Admin on 08/07/2007 (Comments Closed)

I mentioned a couple of weeks ago that the iPhone is going to radically alter the mobile phone industry, and complained about how many people have claimed this, yet how few have explained ‘how’. Time to take my own medicine. So, to start at the beginning:

iphone_3The iPhone’s UI is novel in that almost every function is driven via the touch-screen. This makes the hardware component of the phone substantially less limiting when it comes to adding new features and functions. In short: if Apple wants to add a button, a feature or an application, it’s just a software change. This, combined with the fact that the phone is running a very powerful complete operating system (OS X) makes it simple for Apple to rapidly add innovative new features on top of the existing hardware design. Whilst Nokia and Sony Ericsson can update the software on their handsets, any departures in terms of input methods and interaction methods sit behind the roughly 2 year time-to-market limit for new hardware designs. Whilst we expect new form factors on a monthly basis from the main handset manufacturers, we don’t from Apple. Don’t be surprised if an iPhone in a couple of years looks nearly identical to the existing iPhone, just with more and faster stuff inside, and a whole lot more features and applications. That’s not true of anyone else.

Guaranteed daily syncing
This is where things start to get interesting. Very few users currently update the software on their phones. For practical purposes, the manufacturer has to assume that most customers will be carrying their phone around with whatever software version on it that it shipped with. This presents a range of challenges.

For starters backwards compatibility and the need to support old software versions is a concern, something that can get expensive when supporting a large range of handsets. But more importantly here, new software improvements can’t easily be distributed to existing customers. Rather, it’s only the buyers of the latest handsets that get the latest software. The phone is effectively frozen in time at the moment of purchase. This is especially tricky for maintaining services: a web site designed to work on a Nokia needs to support a whole host of browser versions and screen sizes dating back 2+ years, adding significantly to the cost plus limiting the ability of the designers to use the latest features without excluding a large proportion of the potential user-base.

The iPhone is not limited in this way. Since to charge and load the iPhone you plug it into your PC, you’ll also inevitably update the software on it. This is a huge behavioural difference: almost no phone owner plugs their phone into their PC, but every single iPhone user does. What is more, when you’re plugging your iPhone in it’s connecting to one of the best pieces of software ever written: user friendly, relatively hassle-free DRM, auto-updating, and with an integrated store, media viewer, playlist manager, crosss-platform, massive installed user base…

Rapid development and roll-out
The result of this regular syncing and the iPhones 99% software UI is that Apple can reinvent the iPhone user experience and feature set and reasonably expect that within only a few weeks every single iPhone user will be using the new system. This is the key to why the iPhone is revolutionary. The ‘phone’ changes from being a relatively static consumer electronics device to a software platform that can be universally updated by the manufacturer as it sees fit on a nearly instantaneous basis.

Compare these two scenarios:

Nokia decides that an instant messaging client is a good idea. They develop it, and have to have it ready for end-to-end testing. Meaning that once the software is ready, it’s another 6 months before it reaches the market. The testing has to be perfect (hence time-consuming) since the possibility of fixing bugs once the app is live is very limited.

Once it reaches the market, it slowly gets into the hands of their customers as they buy the new phones. A few geeky users might download the software for existing devices (that it works with), but only a few. Given the 2 year device-replacement cycle, about 2 1/2 years after the software is complete, almost all users will have the software.

Apple decides that an instant messaging client is a good idea. Since their phone runs OS X and they already have a great IM client app and extensive OS API, the development time is short. Also, since they can easily patch any bugs after launch, the test cycle is short too, a couple of months is fine. So Apple are been able to write and launch the app in roughly the time it would take Nokia to test it, plus its probably a better app.

Then they go live. Instead of having to install the app on new devices and wait for the 2 year replacement cycle to run, they push the app out to all their customers overnight. Within a couple of weeks, 95% of all existing iPhone customers will be running the app. Find a bug a month later or a small UI improvement… just push out a patch.

Apple are in a position to design, develop test and launch apps to all of their existing users in the time it takes a typical handset manufacturer just to test an application.

What is more, customer satisfaction is much higher with the iPhone. Whereas the existing Nokia customers may be irritated that they’re locked into another year of their contract before they can go out and buy the new phone, iPhone customers get the software automatically and ‘for free’. The experience is ‘hey, look, my phone does cool new things!’. No time investment or hassle for the user. Their product is improving whilst they own it, with no effort on their part. This removes the opportunity costs so common in the tech industry (oh, I’ll wait for the next one because I don’t want to be stuck with last years model).

Manufacturer and operator
This arrangement fundamentally shifts the balance of power between the operator and the manufacturer. It’s worthy of note that handset manufacturers call operators ‘customers’. Nokia and Sony Ericsson sell almost all their handsets to… Vodafone, T-Mobile, and the rest. They don’t sell them to you. The result is that these operators have huge leverage when it comes to the relationship. Operators effectively ‘own’ the end-customer (thats you), dictate features on the phones, and insist on software customisation just for them.

This changes with the iPhone. The fact that the end user is getting these constant feature updates direct from Apple changes the value proposition. The real value now isn’t the network and the contract (which is rapidly turning into a commodity business), but in the frequency and quality of the new product features. If Apple can constantly delight their iPhone users, then that’s where their loyalty will lie. AT&T know this, they are paying Apple a share of the monthly contract fee for each user. This is unheard of in the mobile industry, and represents the biggest balance of power shift the industry has ever seen.

However for other manufactures to follow in Apple’s footsteps they need to offer a product as compelling as the iPhone. And not just a super-desirable device, but the ongoing service-type arrangement via iTunes that Apple offers. Currently no one is in a position to offer this: they lack a suitable iTunes-like content and software delivery platform, and the phone operating systems (Symbian etc) are years behind OS X. They have their work cut out.

You might ask why the operators don’t attempt to do this? Perhaps they could establish their own software platforms and update mechanisms and ‘own the end customer’. In theory it’s possible, but take a look at the anatomy of a typical operator. Their technical and software skills are minimal (and mostly bought-in), their key competencies are marketing, billing and (usually mediocre) customer support. What is more, they’d have to support a wide range of different manufacturer’s hardware, or severely limit their product offering. And, given that they don’t manufacture the hardware, they lack the integrated software / hardware development teams of the handset manufacturers. Short of one of the big players actually buying a manufacturer (eg Vodafone buying Sony Ericsson), with all the attendant conflicts of interest, there’s very little chance of them competing in this new space effectively.

Operators as the new ISPs
Where this is going in the long run is, I think, clear. The other manufacturers will be forced to raise their game, eventually, to reflect the iPhone’s model. Namely: a flexible device with the latest software and services automatically supplied on an ongoing basis. This will commoditize the operator market. Operators will gradually lose their control over the feature set of the device, and the relationship with the customer. They’ll have to compete on the basics: network quality (primarily data speed), price, and keeping their customer service simple, effective and out of the way.

Does this remind you of anything? It might do. Where we are now is where the web was in the mid-90s. Companies like AOL and Compuserve were trying to own the end user via walled gardens (like Vodafone, Verison, etc are attempting now), whilst struggling to keep up technically. An impossible task: create a walled garden that is as good as the rest of the internet combined! The end was inevitable: the ISPs became almost invisible to consumers as commodity suppliers, and the important players became the device people (Dell, HP, Apple, Microsoft), and the application / content service people (Google, MSN, Yahoo, MySpace, etc).

Naturally the operators are not keen to let this happen, and will put the breaks on any developments moving in this direction coming from Nokia, Sony Ericsson, Motorola and the rest. But with the Apple iPhone out in the market, the cat is already among the pigeons.

PS: I got to use an iPhone yesterday, a rare treat for a european. It was every bit as good as I’d expected, and a whole lot more … bijou.

Japanese strangeness

Posted by Admin on 07/12/2007 (Comments Closed)

One of the lesser-known Japanese idiosyncrasies is their widespread fascination with little anime / hentai plastic dolls. When I was in Tokyo (a couple of years ago now), I witnessed this in action. Middle aged men going into a specialist store and drooling over these 10cm dolls with a strange look in their eyes (in the eyes of the men, not the dolls).

I honestly can’t tell you what they do with them. Just put them on top of their PlayStations I’m hoping?

Information Architecture Ethical Design

Posted by Admin on 04/11/2007 (Comments Closed) as

A video of my IA summit 2007 presentation:

My presentation at the 2007 IA Summit, in Las Vegas, covering professional ethics, ethics of user experience and cultural ethics.

Subjects include privacy and trust, evolutionary psychology, virtual status and ubiquitous altruism, applied to social networking and the mobile internet.

References: Banksy, the Dalai Lama, Stefano Marzano, Adam Greenfield, Barry Schwartz, Ken Garland, Marshall Mcluhan, and Peter Singer.